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    New · Game 3

    Zäme

    Two of a kind make the next one.

    • Merge
    • Newt to dragon
    • Today’s box

    A red cable car carries the next critter over a wooden box. Drop it: two of a kind become the next one, from the alpine newt all the way to the Pilatus dragon. The pile has to stay below the rope.

    • Eleven critters, one dragonNewt, chough, frog, snow hare, fox, lucky pig, blacknose sheep, Swiss hound, ibex, Hérens cow and the dragon. Two dragons fly off together.
    • The cheese wheelFour merges from one drop earn a cheese wheel. It lifts whatever it lands on by one.
    • Today’s boxThe same critters in the same order for everyone, every day.
    • Later is fineClose the page in the middle of a game: the box waits for you.

    Game 2

    Chuehrennen

    Send a link. Race your friends down the alp.

    • Party race
    • Up to 8 players
    • Today’s slope

    One button, up to eight friends and a meadow full of trouble: fences, haystacks, rolling cheese wheels, puddles and marmots popping out of the ground. Jump at the right moment, ring the cowbells and wear the flower crown.

    • One buttonTap to jump, tap again in the air. A clean jump right before an obstacle gives extra speed.
    • Friends by linkOpen a room and send the link or the QR code. Bots fill the empty places.
    • Today’s slopeOne course a day, the same for everyone. Chase your best time.
    • A postcard for the winnerThe podium as a postcard, ready for the group chat.

    Game 1

    Alpbrawl

    Build a herd. Win ten battles. Wear the crown.

    • Autobattler
    • 43 critters
    • Daily Alp

    Buy alpine critters at the market stall, combine copies to level them up, feed them cheese and hang cowbells on them. Then watch your herd take on the rival herd of the round.

    • 43 critters to collectMarmots, Hérens cows, ibex, eagles and a few old mountain legends, each with its own trick.
    • Rival herdsEvery round brings a new herd to beat, built for that same round.
    • A new valley every runFour seasons, three tribes out of four and eight keepers to choose from.
    • Ten wins and a crownA run takes about fifteen minutes. Lose five battles and you start a new herd.

    In the workshop

    Game 4 is being built.